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25 of 26 people found the following review helpful:
5.0 out of 5 stars
Erm... I'm stunned., 18 Dec 2001
Crikey... The Gameboy Advance isn't meant to be this good surely?!? I thought that Doom would be a bit clunky and naff on the GBA, so imagine my surprise when I switched on, and found a near-perfect clone of the original PC Doom game, running smoothly in full three-dimensional glory.Yup. It's Doom. Great! What more can one say? Well, this is a 5-star review, so I may as well tell you the down sides: 1) Doom is a dark, dark, game. The GBA screen is a dark, dark screen. Put the two together and you've got a game that can only be played properly under the most perfect lighting conditions. This is a known problem of the Gameboy, so in Doom there are options to change the lightness/darkness of the graphics. You can also turn off "dynamic lighting" to see better, but that effectively flood-fills each room in the game with soft lighting, and so spoils the suspense of going into a dark room with simulated faulty flourescent lighting - but it is a way to get by if you're playing somewhere where you don't have good light on the GBA screen. 2) Mono sound effects. You'd expect this to some extent on the GBA, but do remember that in the original Doom, the stereo sound helped you locate the baddies. Also, the sound effects don't change level - so you can hear a monster as if it is right next to you (alarming) - but it might be two rooms away. This can be confusing. 3) Baddies disappear after being blasted. In the original Doom, you could tell where you were by the remains on the floor of the baddies you had already shot. In GBA Doom, the remains disappear after a couple of seconds. This could simply be due to memory limitations. 4) Baddies can be hard to spot. As another reviewer mentioned, the GBA screen is so low-res, that baddies in the distance are just a cluster of flickery pixels. 5) This is the original Doom. Is this good or bad? One thing is for sure, any Doom fan will know these levels inside out, so the game will hold no surprises for them. Perhaps it would have been better to create a new Doom WAD file specifically for the GBA. On the other hand, if you're new to Doom, it means that you can download the free version, and explore it on your PC when at home, and then take the GBA version out on the road with you. The gripes above though, are just nit-picking really. The game is genuinely exciting to play (and I'm 35 years old!), and can make you jump out of your skin like the original could. In summary - truly stunning. This game demonstrates what an awesome piece of hardware the GBA really is. I have no doubt this will inspire other games developers to bring out even more amazing games over the next few years.
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